đź§© How to Completely Uninstall REFramework from Monster Hunter Wilds

As the developer of REFramework, we understand that while the framework greatly enhances modding capabilities for RE Engine games such as Monster Hunter Wilds, Resident Evil Remakes, and Dragon’s Dogma 2, there may be times when you want to remove it completely — whether for troubleshooting, game updates, or returning to a pure, unmodded experience.

This guide provides an official, developer-recommended process for completely uninstalling REFramework and ensuring your Monster Hunter Wilds installation is clean and stable.


đź—‚ Step 1: Locate Your Game Directory

To begin, locate the main installation directory of Monster Hunter Wilds — this is where the game’s executable file (MonsterHunterWilds.exe) resides.

Default Steam Path:

C:\Program Files (x86)\Steam\steamapps\common\Monster Hunter Wilds

If you’re unsure, follow these steps in Steam:

  1. Open Steam Library
  2. Right-click Monster Hunter Wilds
  3. Select Manage → Browse Local Files

This will open the correct folder automatically.


đź§ą Step 2: Identify and Delete REFramework Files

Once inside the game’s root directory, you’ll need to manually remove the core REFramework files and folders.

Files to Delete

dinput8.dll
reframework (folder)
re2_fw_config.txt
re2_framework_log.txt
reframework_crash.dmp (if present)

Here’s what each file does:

  • dinput8.dll → The main injector that loads REFramework into the game. Deleting or renaming this file effectively disables the framework.
  • /reframework → The main folder containing all REFramework scripts, configuration files, and plugin data.
  • re2_fw_config.txt → Stores user configuration and settings.
  • re2_framework_log.txt → Contains the log output for debugging and runtime data.
  • reframework_crash.dmp → A crash dump file, only present if a crash occurred during gameplay.

Deleting all of these ensures that REFramework is fully removed.


⚙️ Step 3: (Optional) Clear Shader Cache

If your game crashes even after removing REFramework, the shader cache may be the culprit. The framework occasionally modifies or triggers regeneration of shader data, which can conflict with updates.

In your Monster Hunter Wilds folder, look for:

shader.cache

or a folder named shader.

Delete it — the game will automatically rebuild this cache the next time you launch, which may take a few minutes.


đź§ľ Step 4: Verify Game File Integrity (Highly Recommended)

To ensure there are no leftover files or corrupted data, run a file integrity check using your game launcher.

For Steam:

  1. Open Steam Library
  2. Right-click Monster Hunter Wilds → Properties
  3. Go to Installed Files
  4. Click Verify integrity of game files…

Steam will scan your installation, remove any non-original files, and re-download the official data — guaranteeing a clean, vanilla build.


⚡ Quick Temporary Disable (For Testing or Debugging)

If you only want to temporarily disable REFramework — for example, to test a new update or troubleshoot performance — you don’t need to delete anything.

Simply rename the REFramework loader file:

dinput8.dll → dinput8.dll.bak

When renamed, REFramework will not load during startup. To re-enable it later, rename the file back to its original name.


🧠 Developer’s Note

At REFramework, we build tools that enhance your modding experience while keeping full control in your hands. Proper uninstallation ensures a stable game state and prepares your system for clean reinstallation when desired.

For more advanced modding tutorials, reinstall instructions, or troubleshooting steps, visit our official blog:
👉 https://reframework.dev/blog

And for the latest updates, downloads, and developer documentation, visit:
🏠 https://reframework.dev