REFramework Blog – Tips, Updates & Modding Insights
Welcome to the official REFramework Blog, your central hub for everything related to RE Engine modding and development. Here, you’ll discover in-depth tutorials, the latest updates, expert scripting tips, and insights directly from the REFramework development team.
Whether you’re creating advanced Lua scripts, experimenting with native plugins, or enhancing your favorite RE Engine games, our blog is your go-to source for reliable information and hands-on guidance.
Explore, build, and push the boundaries of modding — the REFramework way.
Optimal Controller Mapping for REFramework: The Ultimate Setup Guide
Getting controller input right in RE Engine games is one of those things that either works invisibly or ruins the experience. A bad mapping setup means missed inputs, menus skipping items, or VR controls that drift when you don’t touch them. This guide covers the setup that actually holds up across Resident Evil, Monster Hunter,
Difference Between Script Runner and Plugins
Within REFramework, Script Runner and Plugins are two separate extension layers. Both let you add functionality on top of a game, but they work at different levels of the engine and are built for different jobs. Understanding which one you actually need matters for stability, performance, and figuring out what broke after a game update.
Can I get banned for using REFramework in multiplayer?
As of early 2026, using REFramework in Monster Hunter Wilds comes with a clear but nuanced answer. The framework itself is not the problem. The risk comes from what you do with it once you’re in a multiplayer session. It’s worth being upfront about one thing first: Capcom’s End User License Agreement technically prohibits modifying
REFramework Performance Impact and FPS Troubleshooting Guide
A noticeable drop in frame rate after installing REFramework in Monster Hunter Wilds is a common concern, and it’s a fair one to have. In most cases though, the framework itself is not the direct cause of the slowdown. The actual cost usually comes from the scripts running through it, specific features it enables, or
REFramework Lua Error Handling and Debugging Guide
Writing Lua scripts for REFramework is forgiving in most ways, but errors still happen, and when they do, the way REFramework reports them is not always obvious if you haven’t run into it before. This guide covers how errors actually surface in REFramework, how to read what the framework is telling you, and the practical
REFramework RE9 | Full PC VR and Modding Guide for Resident Evil 9
Resident Evil 9, officially titled Resident Evil Requiem, released on February 27, 2026, and quickly became the fastest-selling entry in the franchise’s history. Built on Capcom’s RE Engine, it follows FBI agent Grace Ashcroft as she investigates a string of deaths tied back to the ruins of Raccoon City, shifting the series’ focus away from