REFramework

REFramework Blog – Tips, Updates & Modding Insights

Welcome to the official REFramework Blog, your central hub for everything related to RE Engine modding and development. Here, you’ll discover in-depth tutorials, the latest updates, expert scripting tips, and insights directly from the REFramework development team.

Whether you’re creating advanced Lua scripts, experimenting with native plugins, or enhancing your favorite RE Engine games, our blog is your go-to source for reliable information and hands-on guidance.

Explore, build, and push the boundaries of modding — the REFramework way.

Difference Between Script Runner and Plugins

Within REFramework, Script Runner and Plugins represent two separate extension layers. Both allow additional functionality, but they operate at different levels of the engine and serve different purposes. Understanding this distinction is important for stability, performance management, and troubleshooting after game updates. Script Runner Script Runner is responsible for executing Lua-based scripts. This is the

Can I get banned for using REFramework in multiplayer?

As of early 2026, using REFramework in Monster Hunter Wilds comes with a clear but nuanced answer. The framework itself is not the problem, but the way it is used in multiplayer can lead to penalties. Capcom has generally allowed client-side modifications in the past, but enforcement has become stricter in newer titles. Understanding Mod

REFramework Performance Impact and FPS Troubleshooting Guide

A noticeable drop in performance after installing REFramework in Monster Hunter Wilds is a common concern. In most cases, the framework itself is not the direct cause. Instead, performance issues are typically related to scripts, features, or system limitations introduced alongside it. This guide explains the most common causes of FPS loss and how to

REFramework Lua Error Handling and Debugging Guide

When a Lua script fails in an REFramework-based game such as Monster Hunter Wilds, the issue usually occurs before the game interface even loads. Since Lua is an interpreted language, REFramework records error details in a log file so you can identify exactly where the script failed. Below is a complete guide to finding and

REFramework RE9 | Full PC VR and Modding Guide for Resident Evil 9

REFramework RE9- Resident Evil 9 continues Capcom’s long-running survival horror series with a new chapter built entirely on the RE Engine. Designed for modern hardware, the game aims to deliver a darker tone, expanded environments, and refined mechanics while staying grounded in survival-focused design. The project reflects Capcom’s ongoing commitment to high-fidelity visuals, environmental detail,

Where Can I Find REFramework Log TXT And DMP Files to Report a Bug?

In RE Engine modding, data is everything. When something breaks, “it crashed” doesn’t help developers fix the problem. What they need is the Black Box of your session: the log file and the crash dump. If you’re using praydog’s REFramework and run into an issue, this guide shows you exactly where to find your diagnostic