REFramework

REFramework Blog – Tips, Updates & Modding Insights

Welcome to the official REFramework Blog, your central hub for everything related to RE Engine modding and development. Here, you’ll discover in-depth tutorials, the latest updates, expert scripting tips, and insights directly from the REFramework development team.

Whether you’re creating advanced Lua scripts, experimenting with native plugins, or enhancing your favorite RE Engine games, our blog is your go-to source for reliable information and hands-on guidance.

Explore, build, and push the boundaries of modding — the REFramework way.

Why REFramework Conflicts with Other Mod Managers and How to Fix It

REFramework, created by Praydog, is a near-essential tool for modding RE Engine games like Resident Evil remakes, Monster Hunter Wilds, Dragon’s Dogma 2, and Devil May Cry 5. Its deep-level DLL injection makes it incredibly powerful, but it also means it can sometimes conflict with other mod management tools, causing crashes, broken mods, or unexpected

Gateway to RE Engine VR: Unlocking Virtual Reality with REFramework

REFramework, primarily developed by Praydog, has become a cornerstone of the PC modding community, enabling fully-featured Virtual Reality (VR) support for a wide array of Capcom titles built on the RE Engine, including: What began as a versatile modding platform has evolved into a robust VR injector, allowing these traditionally flat-screen or third-person titles to

How to Adjust Field of View (FOV) Using REFramework and Consider Online Safety

REFramework is a widely used modding platform for games built on Capcom’s RE Engine, including titles such as Resident Evil remakes, Devil May Cry 5, and Monster Hunter Rise/Wilds. Among its many features, one of the most popular is the ability to adjust the Field of View (FOV), allowing players to customize their visual experience

REFramework Performance Impact and Anti Tamper Fixes

REFramework is a community-developed, open-source modding platform for games built on Capcom’s RE Engine, including titles like Resident Evil remakes, Devil May Cry 5, Monster Hunter Rise, Dragon’s Dogma 2, and Monster Hunter Wilds. While its primary role is enabling advanced modding through features like Free Camera, Time Scale, and Lua scripting, REFramework also provides

Time Scale Feature in REFramework: Guide

One of the most versatile and creative features in REFramework is the ability to manipulate the game’s Time Scale. This functionality allows players and content creators to slow down, speed up, or freeze gameplay entirely—perfect for cinematic slow-motion, fast-forwarding through repetitive sequences, or pausing for detailed scene analysis. When combined with other REFramework tools like