REFramework Blog – Tips, Updates & Modding Insights
Welcome to the official REFramework Blog, your central hub for everything related to RE Engine modding and development. Here, you’ll discover in-depth tutorials, the latest updates, expert scripting tips, and insights directly from the REFramework development team.
Whether you’re creating advanced Lua scripts, experimenting with native plugins, or enhancing your favorite RE Engine games, our blog is your go-to source for reliable information and hands-on guidance.
Explore, build, and push the boundaries of modding — the REFramework way.
Activate and Use The Free Camera (Freecam) Feature in REFramework?
REFramework is a powerful modding and scripting platform for games built on the RE Engine, including modern Resident Evil titles, Monster Hunter Rise, and Street Fighter 6. One of its most popular features is the Free Camera (Freecam), which detaches the in-game camera from the player character. This opens up possibilities for virtual photography, scene
Does REFramework Need to Be Updated After Every Game Patch or Update?
One of the most common questions in the RE Engine modding community is whether REFramework needs to be updated after each new game patch. The short answer: yes, usually it does. While small hotfixes might not always break REFramework, most major updates or patches for games like Resident Evil, Monster Hunter Wilds, or Dragon’s Dogma
Troubleshooting: REFramework Menu Not Showing Up In-Game
REFramework isn’t showing up when I press the menu key. How do I fix this? REFramework is the go-to modding tool for Capcom’s RE Engine titles, powering mods for Resident Evil, Dragon’s Dogma 2, Monster Hunter Wilds, and more. However, one of the most common frustrations users face is when the in-game REFramework menu doesn’t
My Game Instantly Crashes/doesn’t launch after installing REFramework. What did I do wrong?
REFramework is one of the most essential modding tools for Capcom’s RE Engine. It powers mods in popular games like Resident Evil Village, Monster Hunter Wilds, Devil May Cry 5, and Dragon’s Dogma 2. However, many players face a common issue where REFramework is not working or causes the game to crash right after launching.
The Key to Modding: Unveiling the Default Hotkey for REFramework GUI
REFramework is the cornerstone of modding for Capcom’s RE Engine games — powering mods and tools across titles like Dragon’s Dogma 2, Monster Hunter Wilds, Resident Evil 4 Remake, and Devil May Cry 5.If you’ve just installed the framework, the very next question is often the same:“How do I open the REFramework menu?” This guide
Installing REFramework Guide: Correct dinput8.dll Placement for All RE Engine Games
REFramework — developed by praydog — is the essential scripting and modding framework for all games built on Capcom’s RE Engine, such as Dragon’s Dogma 2, Monster Hunter Wilds, Resident Evil 4 Remake, and more. Installation is straightforward but depends entirely on correctly placing the dinput8.dll file in the proper directory.This in-depth guide explains how