REFramework Blog – Tips, Updates & Modding Insights
Welcome to the official REFramework Blog, your central hub for everything related to RE Engine modding and development. Here, you’ll discover in-depth tutorials, the latest updates, expert scripting tips, and insights directly from the REFramework development team.
Whether you’re creating advanced Lua scripts, experimenting with native plugins, or enhancing your favorite RE Engine games, our blog is your go-to source for reliable information and hands-on guidance.
Explore, build, and push the boundaries of modding — the REFramework way.
Installing REFramework Guide: Correct dinput8.dll Placement for All RE Engine Games
REFramework — developed by praydog — is the essential scripting and modding framework for all games built on Capcom’s RE Engine, such as Dragon’s Dogma 2, Monster Hunter Wilds, Resident Evil 4 Remake, and more. Installation is straightforward but depends entirely on correctly placing the dinput8.dll file in the proper directory.This in-depth guide explains how
REFramework Not Working? Complete Developer Guide to Fix Crashes, Fails, and Load Errors
If you’ve launched your favorite Capcom title and found that REFramework is not working, crashing on startup, or failing to load its menu — you’re not alone. REFramework, developed by praydog, powers mods, scripting, and even full VR support across games built on Capcom’s RE Engine, such as: When REFramework suddenly stops working, it’s usually
REFramework Nightly: The Cutting Edge of RE Engine Modding and Optimization
REFramework stands as the cornerstone of Capcom’s RE Engine modding ecosystem, empowering deep-level customization, scripting, and VR integration across major titles such as Resident Evil, Monster Hunter Wilds, Dragon’s Dogma 2, and Devil May Cry 5. While the Stable releases provide a tested and dependable experience, the Nightly builds represent the living, constantly evolving state
In-Depth Guide: How to Update REFramework for RE Engine Games
REFramework is a powerful, open-source modding framework for games running on Capcom’s RE Engine, including Resident Evil titles, Monster Hunter Rise (MHRise), Monster Hunter Wilds (MH Wilds), Devil May Cry 5, and Dragon’s Dogma 2 (DD2). Game updates—especially those affecting core files or anti-tamper measures—can break REFramework, often causing crashes on startup. Updating REFramework is
How to Use REFramework: In-Depth Guide
REFramework is a powerful, open-source modding framework designed for games running on Capcom’s RE Engine, including Resident Evil titles, Monster Hunter Rise (MHRise), Monster Hunter Wilds (MH Wilds), Dragon’s Dogma 2 (DD2), and more. It serves as a mod loader, scripting platform, in-game GUI, and developer toolkit, enabling advanced customization, performance tweaks, and VR support.
How to Save REFramework Settings Persist Across Game Sessions
REFramework is a powerful modding framework for games built on Capcom’s RE Engine, including Resident Evil titles, Monster Hunter Rise (MHRise), Monster Hunter Wilds (MH Wilds), and Dragon’s Dogma 2 (DD2). It functions as a mod loader, script execution environment, and in-game configuration tool, allowing you to tweak settings, run Lua scripts, and use developer